At UKTC, teams of four compete against one another in six rounds of Blood Bowl. Each team member must use a different race from the 26 available options.

Races are organised into tiers as follows:

Tier 1: Amazons, Bretonnians, Chaos Dwarves, Dark Elves, Dwarves, Lizardmen, Norse, Orcs, Skaven, Undead, Wood Elves
Tier 2: Chaos Renegades, Elf Union, High Elves, Humans, Khemri, Necromantic
Tier 3: Daemons of Khorne, Chaos, Nurgle’s Rotters, Slann, Underworld, Vampires
Tier 4: Goblins, Halflings, Ogres

Each tier has a different amount of Starting Cash in gold pieces to spend. This cash can be spent on a combination of 1) Team Building and 2) Additional Skills and Upgrades.

Coaches must spend a minimum of 1,100,000 gold pieces on Team Building.

Coaches may not spend more than their Starting Cash on Team Building.

If there are any funds remaining from the team’s Starting Cash allowance, this may be spent on Additional Skills and Upgrades added before the tournament begins.

As the tournament progresses, more cash for Additional Skills and Upgrades will be made available in two further phases: Phase Two (before game 3) and Phase Three (before game 5). No further cash can be spent on Team Building in Phases Two and Three.

Below are the amounts of gold pieces available at each stage of the tournament:

Team Building

Options and restrictions for Team Building are as follows:

• At least 11 standard roster players before any star player
• 0-8 Re-Rolls
• Assistant coaches
• Cheerleaders
• 0-1 Apothecary if allowed by race
• 0-9 Fan Factor
• 0-2 Bloodweiser Kegs for 50,000 gold pieces
• 0-3 Bribes for 100,000 gold pieces, for Goblins 50,000 gold pieces
• 0-1 Masterchef for 300,000 gold pieces, for Halflings 100,000 gold pieces
• 0-2 NAF-approved Star Players for their regular cost

Wizards, (in)famous coaching staff, mercenaries and Special Play Cards are all explicitly not allowed at UKTC V.

Additional Skills and Upgrades

Additional Skills and Upgrades may be bought with the below costs and restrictions:

• A ‘normal’ skill costs 20,000 gp
• A ‘double’ skill costs 30,000 gp
• Tiers 1-3 are limited to one double skill during the tournament
• Tier 4 may have more than one double skill
• Your roster can have only one player that has two additional skills. Both skills must be normal skills and the second skill has a cost of 30,000 gold pieces. These skills can be added at different times in the event.
• Tier 4 may buy a single stat upgrade. This cannot be combined with any other additional skill. +MA/AV costs 40,000 gold pieces, + AG 50,000 gold pieces and, +ST 60,000 gold pieces
• Star players may not receive additional skills or stat upgrades
Note, the 40,000 available at Phase Three may only be spent on two additional ‘normal’ skills

All gold left unspent at any stage is lost and does not carry over to subsequent phases .

The first matchups between teams will be drawn randomly, as will the individual matches within each team tie.

In Rounds 2 – 6 teams will be matched against opposing teams with a similar points score based on the overall ranking. This follows the familiar “Swiss” system used in many Blood Bowl tournaments. From here on, individual matches within the team tie will also be allocated using the Swiss system.

If there is an odd number of teams, there will need to be one ‘Threesome’ match each round, where three teams are combined together in one match. Each of the 12 players will be paired against an appropriate opponent from a different team according to a set formula. This will be a random three teams in Round 1, and from then on the three lowest ranked teams. You will of course not be drawn to play one of your own team members at any stage, nor will you be asked to play the same individual opponent twice. No two teams will be paired together twice, however it is possible that two teams may find themselves together in the ‘Threesome’ more than once (as much as we will try to avoid this from happening).

Teams earn points as follows each round:

Team Win: 2 Points
Team Tie: 1 Points
Team Loss: 0 Points

A team registers a Win if they collectively win more individual matches than the opposing team.

A team registers a Tie if they collectively win exactly the same number of individual matches as the opposing team.

A team registers a Loss if they collectively lose more individual matches than the opposing team.

In the event of a tie on points in the final team rankings, the following tiebreakers in order will determine the higher placed team:

1. Highest Total Tier Score of the team (the four tier numbers added together – a number between 4 and 15)
2. Opponent Score (total team points of all six opposing teams)
3. Net touchdowns plus net casualties
4. Public coin toss to determine the UKTC Winning Team

During the tournament (before the final team rankings are determined), the “Swiss” system draw will be decided by ranking teams by team points, and then randomly if points are tied.

Individual players earn points as follows:

Individual Win: 2 Points
Individual Tie: 1 Points
Individual Loss: 0 Points

In the event of a tie on points in the final individual rankings, the following tiebreakers in order will determine the higher placed individual:

1. Opponent Score (total score of all six opposing players)
2. Net touchdowns plus net casualties
3. Public coin toss to determine the UKTC individual winning player

Just as with teams, during the tournament (before the final rankings are determined), the “Swiss” system draw will be decided by ranking individuals by individual points, and then randomly if points are tied.

For costs, skills, stats etc. for each of the 26 races please see official rules (BB2016, DZ1, DZ2) and the NAF website.

For inducement descriptions please see official rules (BB2016, DZ1, DZ2).

All rosters for UKTC V must be submitted by a deadline of Monday January 7th 2019 at the latest. We will contact you if there are errors to correct. Besides these corrections changes are not permitted after the deadline. The captain is required to submit all four rosters of his team to A downloadable spreadsheet for roster creation and submission will be made available.

We thank the NAF World Cup organisers for allowing us to borrow most of their rules. We hope UKTC will provide an interesting practice opportunity for those intending to travel to Dornbirn in October 2019 for NAFWC IV.